Ascent is a renowned Valorant map with numerous tactics, and strategies players can use. It is challenging to beat it in games; however, with this guide, you’ll discover everything you need to know to conquer this map.
With this article, we’ll examine the complete Ascent map, talk about every callout and discuss possible strategies you can employ in the map, regardless of which side you’re playing on. However, if you want to increase your level of play and rise the ranks on Ascent, this information below is essential for those who want to improve their game. Enjoy!
- Look through our list of the top five agents for Ascent: The Most Valorous Agents to Play on Ascent.
Ascent: Map Overview & All Callouts
Below, you’ll find all the prominent Ascent map Callouts:
Ascent is a powerful map in which Control of the Mid area is more important than any other aspect because it’s an open area that lets you access all Spike sites within seconds. The map has a few choke points that challenge attackers. With this in mind, it’s possible to conclude that Ascent is a little preferred by Defenders.
Ascent: A Site Overview & Callouts
As you can observe, A on Ascent is full of corners, and it isn’t easy to examine every one of them, so it’s challenging to take over or retake the Spike Site. We love creating a team with initiator agents like Killjoy to defend it and then rushing into it with Duelist Agents such as Raze to attack. Also, Killjoy and Raze are a lovely pair beyond lore.
Attacking A Site on Ascent
When fighting the A Site, getting the most out of your chances requires a skilled Duelist and a controller on your team’s competition. Controllers can take out important locations like those of the Door, Heaven, and Hell and Hell, while Duelists can speed through specific areas, collect some frags and assist players in getting into the Spike Site.
Once you’ve planted the Spike after you plant it, ensure that you concentrate on protecting central angles like Heaven and be mindful of possible flanks from the Door or A Main. Additionally, smoking A Rafters could allow secure access to the area through the window or A Main or even having it again following a herb can be extremely powerful. If the door is closed or a person with A Wine covering A Main and smoking on A Rafters and A Rafters, Defenders will have difficulty taking over the place.
Defending A Site on Ascent
Defending a site in Ascent is relatively simple because the map’s design gives Defenders only a few practical ways to move around the Spike Site from any place on the map. It is recommended to have at least three agents covering it, with a crossfire setup (e.g. one player at Heaven and another in Generator). Also, think about shifting your position when the enemy is spotted and you want to avoid being attacked by the Main.
The layout of A Lobby allows you to walk around the Catwalk and fight there than Mid Link, so be careful when rushing into the zone. Communication with Mid players is equally important because you have to make decisions from the information you gather.
Ascent: B Site Overview & Callouts
As you’ll see from the photo above as you can see, as you can see in the image above, B Spike Site on Ascent is kind of “cut in half” with the Workshop. Its style is reminiscent of B Bombsite from dust_2 in the game CS: GO, and it’s almost a Valorant version of it.
Attacking B Site on Ascent
In the event of a B Site attack, Including your troops in Mid and B Main is conducive. Also, remember to smoke or mollify specific locations like Defender Spawn/CT Market and Boat House/Back Site to force the attackers to withdraw or leave the place. Because it’s pretty easy for Defenders to turn around B, and also because it’s an accessible Spike Site compared to A and A, we suggest you take it on immediately after you’ve received the fragment.
Be sure to look for enemies within B Lane and B Stairs. Use your agent’s abilities to clear vital areas like Boat House and Wallbang.
Defending B Site on Ascent
One aspect you must focus on when you defend the B Site in Ascent is in Control over the B Main. This is the most critical entry point for attackers, and If you can stop them from entering and winning, it is likely to be a winner. However, you can get your Initiator Agents like KAY/O, Sova and KAY/O to cast the reveal ability to see whether there are opponents in the area.
It’s a tough Spike Site to defend, particularly if you lose Control of Mid. If you find yourself in a losing position, be as defensive as you can and wait for the players rotating to arrive before going for any potentially risky play.
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Ascent: Tips & Tricks
Okay, let’s look at some general tips to play on Ascent that could serve as a TL;DR for this guide:
- Make sure you control mid during the initial game. As stated in this article, Mid is the most crucial area on the map. Holding it in the game’s early stages will significantly improve the chances of winning. If you are playing on the defence team, a four-person Mid-setup can be an effective strategy, particularly in eco rounds. For the attacking side, If you’re losing your player at Mid, you should try trading with him to assume the role of the person who has been killed and then determines where you plan to go from there. Additionally, be aware of the ability to gather information. The more you understand the Mid at the beginning of the match, the greater your chances of preparing your plan for the round.
- Create the crossfire. Ascent offers many angles for an effective crossfire, regardless of which side. Crossfire can decrease the chance of your opponent engaging a specific angle and provide an opportunity for trade fragments if the “crossfire partner” gets killed.
- Make sure you cover all entrances that you can. Ascent is a map full of openings, and you might feel “stranded.” It’s also true that you’ll never be able to explore everything, which is why it’s worthwhile to mention Sentinel agents on this page that, through their traps, can create magic.
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